https://doi.org/10.31449/inf.v46i7.4615 Informatica 47 (2023) 23–30 23 An Analysis of Technology Issues in Mobile Augmented Reality Tito Pinandita 1,2 , Siti Nurul Mahfuzah Mohamad 1 and Farah Nadia Azman 1 , Hidayatulah Himawan 3 1 Fakulti Teknologi Maklumat dan Komunikasi, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia 2 Informatic Engineering, University Muhammadiyah of Purwokerto, Jawa-Tengah, Indonesia. 3 Informatic, UPN Veteran Yogyakarta, Yogyakarta, Indonesia E-mail: titop@ump.ac.id, mahfuzah@utem.edu.my, farah@utem.edu.my, if.iwan@upnyk.ac.id Keywords: augmented reality, technology, application Received: January 16, 2023 Augmented reality technology is currently increasingly modern and growing rapidly, this research is a summary of the popularity of augmented reality technology to the present. augmented reality application is increasingly being used in the fields of education, health and even used for the military. other research describes combining augmented reality with other technologies. This study is to discover challenges and opportunities for future augmented reality applications. some studies illustrate that there are still some flaws in augmented reality technology. Hopefully in the future the deficiencies found in previous studies can be corrected. Povzetek: Ta članek obravnava analizo razvoja tehnologije obogatene resničnosti. 1 Introduction In this time of increasingly sophisticated technology, the term Augmented Reality (AR) may still sound unfamiliar to some. Although in everyday life they often come across it and even use it. Augmented reality [1] is a technology that inserts 2D and 3D virtual objects into the real environment and projects them as reality in real time . Using Augmented Reality Technology. Your view of the real-world environment is augmented with computer- generated elements or objects. Augmented Reality is related to mediated reality [2] and augmented reality technology is now rapidly expanding not only in games but also in entertainment, health, business, tourism, military and education, etc. AR has already been combined with virtual or mixed reality, and now there are 3D AR displays [3]. Later, this reality can be applied to all senses, including hearing, smell and touch. Augmented Reality (AR) is one of the revolutionary fields, and it is becoming more and more advanced in the use of technology. Research and practice with AR focuses on placing information virtually in real-world environments. This process creates a different context than traditional learning and offers an entirely new vision of learning. This technology is widely used in areas of human life, in addition to healthcare, military, manufacturing and education. AR technology is also used to insert certain information into the virtual world and display it in the real world using additional devices such as webcams, computers, mobile phones, androids and glasses [4]. The use of today's Android-based mobile phones is very diverse for searching information and matching image patterns. One emerging image recognition technology is augmented reality. AR is a combination of objects. Virtual with real objects. This combination provides faster and more information about objects. One use of AR is pattern matching in the form of images or images. The survey shows that most are focused on usage, development, and initial evaluation. In AR learning environments, several studies have examined the impact of conducting ex perimental research to allow deeper conclusions [5]. A few years ago, researchers wondered how many studies could perform quasi-experimental or experimental studies on relatively mature AR commands to reveal their effects. Moreover, the affordability of AR has been extensively studied in the last decade since the concept of AR technology began to be developed. Based on a search from research in the Scopus journal, 1582 documents were obtained with a research period from 2017 to 2022 as shown in figure 1. Document per year by any source from any researcher show in figure 2. Figure 1: Document from 2017 – 2022 24 Informatica 47 (2023) 23–30 T. Pinadita et al. Figure 2: Document per year by source Figure 3: Documents by author Figure 4: Documents by subject area Figure 3 shows the process of searching for documents based on researchers. it can be seen that Mourtzis, D, produced 15 articles and Angelopoulos, J, produced 8 articles. This research can also be seen through the development of the subject based on the existing research year. It can be seen in figure 4 that computer science has 33.7% parts and engineering has 25.7%. 2 Related work Augmented Reality (AR) is a variation of Virtual Environments (VE), or more commonly called Virtual Reality. VE technology completely immerses the user in a synthetic environment [6]. AR can be used to help visualize abstract concepts for understanding and structure an object model. Some AR applications are designed to provide users with more detailed information than real objects. Media is a tool or object that serves as a liaison between the recipient and the sender of the message. When submerged, the user cannot see the real world around him. In contrast, AR allows users to see the real world, with virtual objects superimposed or combined with the real world. Therefore, AR complements reality, not completely replaces it [7]. or more simply Augmented reality (AR) aims to develop technology that allows real- time display of digital content generated by computers with the real world. Augmented reality allows users to see three-dimensional virtual objects that are superimposed on the real world. Thus Augmented Reality (AR) can be defined as a technology that is able to combine virtual objects in two dimensions or three dimensions into a real environment and then bring them up or project them in real time [8]. Simply put, mobile augmented reality is AR that you can take with you wherever you go. Most specifically, this means that the hardware required to implement an AR application is something that you take with you wherever you go [9]. Figure 5 show how to augmented reality with other technologies. Figure 5: Virtuality continum [7] 2.1 Marker base Different types of Augmented Reality (AR) markers are images that can be detected by a camera and used with software as the location for virtual assets placed in a scene. Most are black and white, though colours can be used as long as the contrast between them can be properly recognized by a camera. Simple augmented reality markers can consist of one or more basic shapes made up of black squares against a white background. More elaborate markers can be created using simple images that are still read properly by a camera, and these codes can even take the form of tattoos [10]. As show at Figure 6. Figure 6: ARStudio and ARToolkit are patterns designed specifically for AR [1]. An Analysis of Technology Issues in Mobile Augmented Reality… Informatica 47 (2023) 23–30 25 2.2 Markerless In marker-less augmented reality the image is gathered through internet and displayed on any specific location (can be gathered using GPS). The application doesn’t require a marker to display the content. It is more interactive than marker based augmentation [1]. Figure 7 shows the application in use at the end of the building information. Figure 7: Marker less AR[13] Table 1 shows a comparison of the models on AR Technology that is used in many applications today. There are 6 model for AR Technology : marker, face tracking, 3D Object Tracking, Motion Tracking, GPS Based Tracking and Infrared Model. In table 2 show the number of studies from statistically research technology augmented reality in the last 5 years. It is show 5 AR Technology : Mobile Device, AR Glasses, Virtual Retinal Display (VTR), Special AR Device and AR Contact Lenses. Table 1: The comparison of model and method on augmented reality Table 2: Statistically research technology augmented reality in the last 5 years Table 3 shows the challenges and related problems that are found in many education applications related to student outcomes, pedagogical contribution, interactions, health , even in game applications [31]. Table 3: Summary of issue and challenge with regard [31] 2.3 Augmented reality applications Augmented reality applications are not only applied to mobile devices[43], but also special augmented reality devices[44][45][46], AR glasses (or smart glasses)[5], [47][48], AR contact lenses (or smart lenses)[2], [49], [44], Virtual retinal displays (VRD)[50], [45]. AR applications are widely applied in various fields including : Touch-less interactive augmented reality game on vision- based wearable device [8] , Augmented reality game to support therapeutic education for children with diabetes[51], VR and Augmented Reality (AR) to Civil Engineering education game[52], Augmented reality games for teaching and learning English as a foreign language [53], Augmented reality for children with developmental disabilities[54], Augmented Reality for Serious Games [55], a multi-player Underwater Augmented Reality (UWAR) experience for swimming pool [56], Augmented for tourism[57], augmented reality for diagnosis of heart diseases [58]. 3 Method A study was conducted to determine the development of augmented reality technology and to find out shortcomings and future developments to make it easier to apply at all times and conditions. There are several steps in conducting this literature study. The first step: Perform a general database search to find out the extent of the Author Issue / Problem And Challenge [32] AR is hard to use for the students [33] Problem of ergonomics [34] The broad file size restricts information sharing [33] Causes technological problems (indoor use, camera, internet) [35] Enhancing the achievement of learning [36] Boosting satisfaction [35] Strengthening trust [37] Boosts spatial capacity [38] Encourages self-learning [35] Allows multi-sensorial learning [38] Reduces prices for laboratory materials [39] Physical, technological, sociocultural, pedagogical, and management [40] Limitation of hardware [41] The optimal distance is 15 cm to 25 cm in front of the marker [42] Markers with room light conditions up to 1000lx can be read correctly by the application. 26 Informatica 47 (2023) 23–30 T. Pinadita et al. development of Augmented reality technology using Google Scholar, Scopus, Research Gate, Mendeley and Springer. Several sources are references to books, journals, conferences, articles, dissertations, reports, from 2005 to 2020. The word Augmented reality is used to search for all types of publications that are applied in all fields. Step 2: more searches are selected after the publication papers are collected looking for research based on developments and augmented reality technology. The next step is to do an additional search: to find out how many studies use augmented realty, more research is limited to 2015 to 2020 using Mendeley's tools. Step 4 analysis: After studying existing papers, a matrix table is created. The final step or the fifth research in the future: for further research, an approach will be made to read markers in augmented reality faster. 4 Discussion The problem that arise in AR is how to read marker, so it can display a virtual object that has been computed before, basically is how to read the geometry model of human hand, then the result from the processing of the human hand model geometry is used as a marker, so it can interact with a virtual environment on AR as one of the HCI model implementation. This process is intended for the movement of human hands that have been read as a virtual object can communicate virtually using image processing[61]. A study presents a powerful method for fast reading of Visual Tags, suitable for Augmented Reality (AR) environments. Tag detection is based on well-known image processing tools, but the combination of the two, together with the use of color markers, enables strong recognition even with low-cost CMOS or CCD cameras and in low-light environments. In particular the mixture of colors and tag structure is very unusual in the general environment and can be easily detected by color filtering and geometric analysis. The proposed tag carries binary information encoded in its structure: in the presented implementation 32-bit code with 12 bits of parity is encoded in the tag but extensions to longer code can easily be generated[62]. ARTag is a marker system that uses digital coding theory to get a very low false positive and inter-marker confusion rate with a small required marker size, employing an edge linking method to give robust lighting variation immunity. ARTag markers are bi-tonal planar patterns containing a unique ID number encoded with robust digital techniques of checksums and forward error correction (FEC). This proposed new system, ARTag has very low and numerically quantifiable error rates, does not require a grey scale threshold as does other marker systems, and can encode up to 2002 different unique ID's with no need to store patterns[63]. The study compared the two recently developed ARTag and ARToolkit Plus systems on reliability, detection rates, and immunity to exposure and occlusion. Processing in a fiduciary system is defined as two stages, detection of unique features and verification / identification[64]. 5 Conclusion In designing augmented reality-based applications, especially base markers, it is necessary to pay attention to making clear markers because most markers are black and white patterns that are clearly visible [65], because the speed of reading markers depends on the ambients light. 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