<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-YH02LQKU</identifier><date>2018</date><creator>Marušič, Uroš</creator><creator>Plevnik, Matej</creator><creator>Šlosar, Luka</creator><relation>documents/doc/Y/URN_NBN_SI_doc-YH02LQKU_001.pdf</relation><relation>documents/doc/Y/URN_NBN_SI_doc-YH02LQKU_001.txt</relation><format format_type="issue">2</format><format format_type="volume">9</format><format format_type="type">article</format><format format_type="extent">str. 75-88</format><identifier identifier_type="ISSN">2232-2620</identifier><identifier identifier_type="COBISSID">2532819</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-YH02LQKU</identifier><language>eng</language><publisher>Znanstveno-raziskovalno središče Koper, Annales ZRS</publisher><source>Annales kinesiologiae (Koper)</source><rights>BY-NC-ND</rights><subject language_type_id="slv">tehnika udarcev</subject><subject language_type_id="slv">tenis</subject><subject language_type_id="slv">videoigre</subject><subject language_type_id="slv">vidno-zaznavne sposobnosti</subject><title>a new training tool or a handicap for children?</title><title>Playing active video games while in a tennis training process</title></Record>