<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-XSFPBXML</identifier><date>2024</date><creator>Cui, Zhilei</creator><relation>documents/doc/X/URN_NBN_SI_doc-XSFPBXML_001.pdf</relation><relation>documents/doc/X/URN_NBN_SI_doc-XSFPBXML_001.txt</relation><format format_type="issue">13</format><format format_type="volume">48</format><format format_type="type">article</format><format format_type="extent">str. 97-110</format><identifier identifier_type="DOI">10.31449/inf.v48i13.6100</identifier><identifier identifier_type="ISSN">1854-3871</identifier><identifier identifier_type="COBISSID">220389123</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-XSFPBXML</identifier><language>eng</language><publisher publisher_location="Ljubljana">Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="slv">3D konvolucijske mreže</subject><subject language_type_id="slv">košarka</subject><subject language_type_id="slv">nevronske mreže</subject><subject language_type_id="slv">prepoznavanje akcij</subject><subject language_type_id="slv">umetna inteligenca</subject><title>3D-CNN-based action recognition algorithm for basketball players</title></Record>