<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-XP7CRM32</identifier><date>2020</date><creator>Hsu, Jane Lu</creator><creator>Pivec, Maja</creator><relation>documents/doc/X/URN_NBN_SI_doc-XP7CRM32_001.pdf</relation><relation>documents/doc/X/URN_NBN_SI_doc-XP7CRM32_001.txt</relation><format format_type="issue">1</format><format format_type="volume">49</format><format format_type="type">article</format><format format_type="extent">str. 93-108</format><identifier identifier_type="ISSN">0352-0447</identifier><identifier identifier_type="DOI">10.3986/Traditio2020490105</identifier><identifier identifier_type="COBISSID_HOST">31281667</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-XP7CRM32</identifier><language>eng</language><publisher>Slovenska akademija znanosti in umetnosti</publisher><source>Traditiones (Ljubljana)</source><rights>BY-NC-ND</rights><subject language_type_id="eng">anthropology</subject><subject language_type_id="slv">antropologija</subject><subject language_type_id="eng">consumer behaviour</subject><subject language_type_id="eng">everyday life</subject><subject language_type_id="slv">igra</subject><subject language_type_id="slv">motivacija</subject><subject language_type_id="eng">motivation</subject><subject language_type_id="eng">play</subject><subject language_type_id="eng">sustainable development</subject><subject language_type_id="slv">trajnostni razvoj</subject><subject language_type_id="slv">vedenje potrošnikov</subject><subject language_type_id="slv">vsakdanje življenje</subject><title>gamification as a tool for supporting sustainable behaviour</title><title>Motivation for change</title></Record>