<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-X1TMQ5NV</identifier><date>2022</date><creator>Arhar Holdt, Špela</creator><creator>Koppel, Kristina</creator><creator>Kosem, Iztok</creator><creator>Tiberius, Carole</creator><creator>Zingano Kuhn, Tanara</creator><creator>Zviel-Girshin, Rina</creator><relation>documents/doc/X/URN_NBN_SI_doc-X1TMQ5NV_001.pdf</relation><relation>documents/doc/X/URN_NBN_SI_doc-X1TMQ5NV_001.txt</relation><format format_type="volume">10</format><format format_type="issue">2</format><format format_type="type">article</format><format format_type="extent">str. 62-100</format><identifier identifier_type="DOI">10.4312/slo2.0.2022.2.62-100</identifier><identifier identifier_type="COBISSID_HOST">146362883</identifier><identifier identifier_type="ISSN">2335-2736</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-X1TMQ5NV</identifier><language>eng</language><publisher publisher_location="Ljubljana">Založba Univerze v Ljubljani</publisher><source>Slovenščina 2.0</source><rights>BY-SA</rights><subject language_type_id="eng">crowdsourcing</subject><subject language_type_id="eng">example sentences</subject><subject language_type_id="eng">gamification</subject><subject language_type_id="slv">igrifikacija</subject><subject language_type_id="slv">jezikovno izobraževanje</subject><subject language_type_id="slv">množičenje</subject><subject language_type_id="eng">pedagogical corpuses</subject><subject language_type_id="slv">pedagoški korpusi</subject><title>Data preparation in crowdsourcing for pedagogical purposes</title><title>the case of the CrowLL game</title></Record>