<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-UKSHTEXO</identifier><date>2017</date><creator>Lambert, Viktoria</creator><relation>documents/doc/U/URN_NBN_SI_doc-UKSHTEXO_001.pdf</relation><relation>documents/doc/U/URN_NBN_SI_doc-UKSHTEXO_001.txt</relation><format format_type="volume">12</format><format format_type="issue">3</format><format format_type="type">article</format><format format_type="extent">str. 249-271</format><identifier identifier_type="COBISSID_HOST">1539793092</identifier><identifier identifier_type="ISSN">1854-4231</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-UKSHTEXO</identifier><language>eng</language><publisher>Fakulteta za management</publisher><source>Management</source><rights>BY-NC-ND</rights><subject language_type_id="slv">gamified learning</subject><subject language_type_id="eng">informal learning</subject><subject language_type_id="eng">learning leader</subject><subject language_type_id="eng">learning tools</subject><subject language_type_id="slv">neformalno učenje</subject><subject language_type_id="slv">orodja za učenje</subject><subject language_type_id="slv">učenje preko elementov igric</subject><subject language_type_id="slv">vodilni učitelj</subject><title>Gamification and the quality of informal post-experiential learning</title></Record>