<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-P73PV42X</identifier><date>2015</date><creator>Mu, Bin</creator><creator>Yang, Chenxi</creator><creator>Yang, Wanchun</creator><relation>documents/doc/P/URN_NBN_SI_doc-P73PV42X_001.pdf</relation><relation>documents/doc/P/URN_NBN_SI_doc-P73PV42X_001.txt</relation><format format_type="volume">39</format><format format_type="issue">4</format><format format_type="type">article</format><format format_type="extent">str. 421-429</format><identifier identifier_type="ISSN">0350-5596</identifier><identifier identifier_type="COBISSID">29606183</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-P73PV42X</identifier><language>eng</language><publisher>Slovensko društvo Informatika</publisher><source>Informatica (Ljubljana)</source><rights>InC</rights><subject language_type_id="slv">algoritmi</subject><subject language_type_id="slv">optimizacija</subject><subject language_type_id="slv">računalništvo v oblaku</subject><subject language_type_id="slv">storitve</subject><subject language_type_id="slv">teorija iger</subject><title>Data-intensive service mashup based on game theory and hybrid fireworks optimization algorithm in the cloud</title></Record>