<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-P6AA1RG6</identifier><date>2005</date><creator>Manzin, Massimo</creator><relation>documents/doc/P/URN_NBN_SI_doc-P6AA1RG6_001.pdf</relation><relation>documents/doc/P/URN_NBN_SI_doc-P6AA1RG6_001.txt</relation><format format_type="issue">10</format><format format_type="volume">38</format><format format_type="type">article</format><format format_type="extent">str. 577-582</format><identifier identifier_type="ISSN">1318-5454</identifier><identifier identifier_type="COBISSID">1534935</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-P6AA1RG6</identifier><language>slv</language><publisher>Moderna organizacija</publisher><source>Organizacija (Kranj)</source><rights>InC</rights><subject language_type_id="slv">elektronski mediji</subject><subject language_type_id="slv">igralnice</subject><subject language_type_id="slv">igralništvo</subject><subject language_type_id="slv">spletne strani</subject><subject language_type_id="slv">uporaba računalnikov</subject><subject language_type_id="slv">virtualnost</subject><title>Virtualnost v praksi - spletno igralništvo</title></Record>