<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-OJBSDAV4</identifier><date>2010</date><creator>Kavčič, Urška</creator><creator>Muck, Deja</creator><relation>documents/doc/O/URN_NBN_SI_doc-OJBSDAV4_001.pdf</relation><relation>documents/doc/O/URN_NBN_SI_doc-OJBSDAV4_001.txt</relation><format format_type="issue">2</format><format format_type="type">article</format><format format_type="extent">str. 12-13</format><identifier identifier_type="ISSN">1318-4377</identifier><identifier identifier_type="COBISSID_HOST">2357360</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-OJBSDAV4</identifier><language>slv</language><publisher publisher_location="Ljubljana">Društvo inženirjev in tehnikov grafike Slovenije</publisher><source>Grafičar (Ljubljana)</source><rights>InC</rights><subject language_type_id="eng">2D codes</subject><subject language_type_id="slv">2D kode</subject><subject language_type_id="eng">interactivity</subject><subject language_type_id="slv">interaktivnost</subject><subject language_type_id="eng">mobile phones</subject><subject language_type_id="slv">mobilni telefoni</subject><title>Uporabite 2D-kodo in povečajte svojo prepoznavnost</title></Record>