<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-MW30RG3K</identifier><date>2006</date><creator>Kaučič, Branko</creator><relation>documents/doc/M/URN_NBN_SI_doc-MW30RG3K_001.pdf</relation><relation>documents/doc/M/URN_NBN_SI_doc-MW30RG3K_001.txt</relation><format format_type="volume">33</format><format format_type="issue">5</format><format format_type="type">article</format><format format_type="extent">str. 23-26</format><identifier identifier_type="ISSN">0351-6652</identifier><identifier identifier_type="COBISSID_HOST">13936985</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-MW30RG3K</identifier><language>slv</language><publisher>DMFA-založništvo</publisher><source>Presek</source><rights>InC</rights><subject language_type_id="slv">miselne igre</subject><subject language_type_id="slv">postopek minimax</subject><subject language_type_id="slv">programske rešitve</subject><subject language_type_id="slv">računalništvo</subject><subject language_type_id="slv">šah</subject><title>(drugi del)</title><title>Kako delujejo šahovski programi</title></Record>