<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-KAG12AFH</identifier><date>2022</date><creator>Gams, Matjaž</creator><relation>documents/doc/K/URN_NBN_SI_doc-KAG12AFH_001.pdf</relation><relation>documents/doc/K/URN_NBN_SI_doc-KAG12AFH_001.txt</relation><format format_type="issue">4</format><format format_type="volume">46</format><format format_type="type">article</format><format format_type="extent">str. 441-442</format><identifier identifier_type="ISSN">0350-5596</identifier><identifier identifier_type="DOI">10.31449/inf.v46i4.4587</identifier><identifier identifier_type="COBISSID_HOST">138361859</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-KAG12AFH</identifier><language>eng</language><publisher>Slovensko društvo Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="slv">dama</subject><subject language_type_id="slv">Evropa</subject><subject language_type_id="slv">Kitajska</subject><subject language_type_id="slv">šah</subject><subject language_type_id="slv">umetna inteligenca</subject><title>AI and Games at IJCAI - ECAI 2022</title><title>an interview with Prof. Jonathan Schaeffer</title></Record>