<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-HC3CK4X2</identifier><date>2015</date><creator>Anžel, Pia</creator><creator>Gabrijelčič Tomc, Helena</creator><relation>documents/doc/H/URN_NBN_SI_doc-HC3CK4X2_001.pdf</relation><relation>documents/doc/H/URN_NBN_SI_doc-HC3CK4X2_001.txt</relation><format format_type="issue">184</format><format format_type="volume">25</format><format format_type="type">article</format><format format_type="extent">str. 19-24</format><identifier identifier_type="ISSN">0354-0421</identifier><identifier identifier_type="COBISSID">286903808</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-HC3CK4X2</identifier><language>slv</language><publisher>Didakta</publisher><source>Didakta</source><rights>InC</rights><subject language_type_id="slv">animacija</subject><subject language_type_id="slv">grafično oblikovanje</subject><subject language_type_id="slv">modeliranje</subject><subject language_type_id="slv">računalniška grafika</subject><title>Primerjava oblikovanja likov zgodbe Tresobumf v 2D- in 3D- tehniki</title></Record>