<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-H7W3C6ME</identifier><date>2019</date><creator>Iskra, Andrej</creator><creator>Uršič, Jaka</creator><relation>documents/doc/H/URN_NBN_SI_doc-H7W3C6ME_001.pdf</relation><relation>documents/doc/H/URN_NBN_SI_doc-H7W3C6ME_001.txt</relation><format format_type="issue">5</format><format format_type="type">article</format><format format_type="extent">Str. 20-23</format><identifier identifier_type="ISSN">1318-4377</identifier><identifier identifier_type="COBISSID_HOST">3680624</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-H7W3C6ME</identifier><language>slv</language><publisher publisher_location="Ljubljana">Društvo inženirjev in tehnikov grafike Slovenije</publisher><source>Grafičar (Ljubljana)</source><rights>InC</rights><subject language_type_id="eng">3D modeling</subject><subject language_type_id="slv">3D modeliranje</subject><subject language_type_id="slv">Blender</subject><subject language_type_id="eng">character</subject><subject language_type_id="eng">game Dota 2</subject><subject language_type_id="slv">lik</subject><subject language_type_id="slv">spletna igra Dota 2</subject><subject language_type_id="slv">teksture</subject><subject language_type_id="eng">textures</subject><title>spletne igre Dota 2</title><title>Unikatna vizualna podoba 3D lika</title></Record>