<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-FU48545E</identifier><date>2025</date><creator>Prebreza, Besart</creator><relation>documents/doc/F/URN_NBN_SI_doc-FU48545E_001.pdf</relation><relation>documents/doc/F/URN_NBN_SI_doc-FU48545E_001.txt</relation><format format_type="issue">10</format><format format_type="volume">49</format><format format_type="type">article</format><format format_type="extent">str. 33-41</format><identifier identifier_type="DOI">10.31449/inf.v49i10.6301</identifier><identifier identifier_type="ISSN">1854-3871</identifier><identifier identifier_type="COBISSID">239261955</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-FU48545E</identifier><language>eng</language><publisher publisher_location="Ljubljana">Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="slv">lingvistika</subject><subject language_type_id="slv">računalniške igre</subject><subject language_type_id="slv">Shannonova entropija</subject><subject language_type_id="slv">teorija informacij</subject><subject language_type_id="eng">Wordle (igra)</subject><title>Usage of information entropy in solving the world game</title></Record>