<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-EUO0M3SS</identifier><date>2024</date><creator>Yang, Zirui</creator><relation>documents/doc/E/URN_NBN_SI_doc-EUO0M3SS_001.pdf</relation><relation>documents/doc/E/URN_NBN_SI_doc-EUO0M3SS_001.txt</relation><format format_type="issue">11</format><format format_type="volume">48</format><format format_type="type">article</format><format format_type="extent">str. 47-58</format><identifier identifier_type="DOI">10.31449/inf.v48i11.6041</identifier><identifier identifier_type="ISSN">1854-3871</identifier><identifier identifier_type="COBISSID">218326787</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-EUO0M3SS</identifier><language>eng</language><publisher publisher_location="Ljubljana">Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="slv">algoritem kolonije mravelj</subject><subject language_type_id="slv">animacija</subject><subject language_type_id="slv">navidezna resničnost</subject><subject language_type_id="slv">Otsu teorija</subject><subject language_type_id="slv">segmentacija slik</subject><subject language_type_id="slv">simulacija</subject><subject language_type_id="slv">simulacija gibanja</subject><subject language_type_id="slv">šport</subject><title>Animation VR motion simulation evaluation based on somatosensory simulation control algorithm</title></Record>