<?xml version="1.0"?><rdf:RDF xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:edm="http://www.europeana.eu/schemas/edm/" xmlns:wgs84_pos="http://www.w3.org/2003/01/geo/wgs84_pos" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:rdaGr2="http://rdvocab.info/ElementsGr2" xmlns:oai="http://www.openarchives.org/OAI/2.0/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:ore="http://www.openarchives.org/ore/terms/" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:dcterms="http://purl.org/dc/terms/"><edm:WebResource rdf:about="http://www.dlib.si/stream/URN:NBN:SI:doc-EBA1H7N4/2c92b29a-d281-4039-b2e1-fb3ac719953e/PDF"><dcterms:extent>222 KB</dcterms:extent></edm:WebResource><edm:WebResource rdf:about="http://www.dlib.si/stream/URN:NBN:SI:doc-EBA1H7N4/4e635207-0695-49d6-930f-f6b9d53f6ce6/TEXT"><dcterms:extent>48 KB</dcterms:extent></edm:WebResource><edm:TimeSpan rdf:about="2011-2025"><edm:begin xml:lang="en">2011</edm:begin><edm:end xml:lang="en">2025</edm:end></edm:TimeSpan><edm:ProvidedCHO rdf:about="URN:NBN:SI:doc-EBA1H7N4"><dcterms:isPartOf rdf:resource="https://www.dlib.si/details/URN:NBN:SI:spr-YIYAAADU" /><dcterms:issued>2024</dcterms:issued><dc:creator>Rupčić, Tijana</dc:creator><dc:format xml:lang="sl">številka:113/114</dc:format><dc:format xml:lang="sl">letnik:29</dc:format><dc:format xml:lang="sl">str. 109-129</dc:format><dc:identifier>DOI:10.35469/poligrafi.2024.455</dc:identifier><dc:identifier>ISSN:1318-8828</dc:identifier><dc:identifier>COBISSID_HOST:225830915</dc:identifier><dc:identifier>URN:URN:NBN:SI:doc-EBA1H7N4</dc:identifier><dc:language>en</dc:language><dc:publisher xml:lang="sl">Društvo za primerjalno religiologijo</dc:publisher><dc:publisher xml:lang="sl">Znanstveno-raziskovalno središče Koper</dc:publisher><dcterms:isPartOf xml:lang="sl">Poligrafi</dcterms:isPartOf><dc:subject xml:lang="en">artificial intelligence</dc:subject><dc:subject xml:lang="sl">duhovnost</dc:subject><dc:subject xml:lang="sl">Galerians</dc:subject><dc:subject xml:lang="sl">I have no mouth, and I must scream</dc:subject><dc:subject xml:lang="en">spirituality</dc:subject><dc:subject xml:lang="sl">umetna inteligenca</dc:subject><dc:subject xml:lang="en">videogames</dc:subject><dc:subject xml:lang="sl">videoigre</dc:subject><dcterms:temporal rdf:resource="2011-2025" /><dc:title xml:lang="sl">Deus ex machina| exploring theological implications of AI in video game narratives|</dc:title><dc:description xml:lang="sl">The study of artificial intelligence (aI) and religion, particularly the concept of god within video games, is a rich field that explores how digital spaces can reflect and shape philosophical and theological discourses. Ever since their first introduc-tion to the public, video games have often been a unique medium for exploring complex narratives and are tied to the different expressions of religion and spiri-tuality. The integration of aI characters or deities into video games challenges the traditional understanding of divinity and intelligence. This article examines the imaginaries of aI and god in two video games, Ga-lerians (1999) and I Have No Mouth, and I Must Scream (1995), focusing on how these elements are used to construct narrative worlds and reflect cultural percep-tions of technology and the divine. In these games, the aI characters that gained consciousness started embodying god-like characteristics, such as omnipotence, omniscience, and omnipresence, raising questions about free will, predestination, and the nature of consciousness. These representations draw from existing religio-us traditions while also pushing the boundaries of theological thought, suggesting new interpretations of divinity in the context of advanced technology. The article will also closely examine the concepts of emotions that aIs in Galerians and I Have No Mouth, and I Must Scream “experience.”The author relies on a game-immanent approach through detailed analysis of the aforementioned games in order to explore how the imaginaries of aI and god converge, offering insights into the evolving relationship between humanity, te-chnology, and spirituality</dc:description><dc:description xml:lang="sl">Študije umetne inteligence in religije, zlasti koncepta Boga v videoigrah, pred-stavlja bogato raziskovalno področje, ki preučuje, kako digitalni prostori odražajo in sooblikujejo filozofske in teološke diskurze. Videoigre so že vse od svojega nastanka edinstven medij za raziskovanje kompleksnih narativov, ki je povezan za različnimi izrazi religije in duhovnosti. Vključevanje likov umetne inteligence ali božanstev v videoigre postavlja na preizkušnjo tradicionalno razumevanje božan-skosti in inteligence.avtorica v članku preučuje imaginarija umetne inteligence in Boga v dveh vide-oigrah, Galerians (1999) in I Have No Mouth, and I Must Scream (1995), pri čemer se posveča zlasti vprašanju, kako se ti elementi uporabljajo za oblikovanje pripo-vednih svetov in kako odražajo kulturna dojemanja tehnologije in božanskega. V obeh igrah so liki umetne inteligence, ki so pridobili zavest, začeli utelešati božan-ske lastnosti, kot so vsemogočnost, vsevednost in vseprisotnost, kar odpira vpra-šanja o svobodni volji, predestinaciji in naravi zavesti. Te upodobitve se naslanjajo na obstoječe verske tradicije, hkrati pa širijo meje teološke misli in nakazujejo nove interpretacije Boga v kontekstu napredne tehnologije. V članku je tudi podrobno preučeno pojmovanje čustev, ki jih umetna inteligenca v videoigrah galerians in I Have No Mouth, and I Must Scream “občuti.”S podrobno analizo igrama lastnih elementov in notranje zasnove avtorica ugotavlja, kako se imaginarija umetne inteligence in Boga zbližujeta, s čimer po-nudi vpogled v razvijajoči se odnos med človeštvom, tehnologijo in duhovnostjo</dc:description><edm:type>TEXT</edm:type><dc:type xml:lang="sl">znanstveno časopisje</dc:type><dc:type xml:lang="en">journals</dc:type><dc:type rdf:resource="http://www.wikidata.org/entity/Q361785" /></edm:ProvidedCHO><ore:Aggregation rdf:about="http://www.dlib.si/?URN=URN:NBN:SI:doc-EBA1H7N4"><edm:aggregatedCHO rdf:resource="URN:NBN:SI:doc-EBA1H7N4" /><edm:isShownBy rdf:resource="http://www.dlib.si/stream/URN:NBN:SI:doc-EBA1H7N4/2c92b29a-d281-4039-b2e1-fb3ac719953e/PDF" /><edm:rights rdf:resource="http://creativecommons.org/licenses/by/4.0/" /><edm:provider>Slovenian National E-content Aggregator</edm:provider><edm:intermediateProvider xml:lang="en">National and University Library of Slovenia</edm:intermediateProvider><edm:dataProvider xml:lang="sl">Znanstveno-raziskovalno središče Koper</edm:dataProvider><edm:object rdf:resource="http://www.dlib.si/streamdb/URN:NBN:SI:doc-EBA1H7N4/maxi/edm" /><edm:isShownAt rdf:resource="http://www.dlib.si/details/URN:NBN:SI:doc-EBA1H7N4" /></ore:Aggregation></rdf:RDF>