<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-EBA1H7N4</identifier><date>2024</date><creator>Rupčić, Tijana</creator><relation>documents/doc/E/URN_NBN_SI_doc-EBA1H7N4_001.pdf</relation><relation>documents/doc/E/URN_NBN_SI_doc-EBA1H7N4_001.txt</relation><format format_type="issue">113/114</format><format format_type="volume">29</format><format format_type="type">article</format><format format_type="extent">str. 109-129</format><identifier identifier_type="DOI">10.35469/poligrafi.2024.455</identifier><identifier identifier_type="ISSN">1318-8828</identifier><identifier identifier_type="COBISSID_HOST">225830915</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-EBA1H7N4</identifier><language>eng</language><publisher publisher_location="Koper">Društvo za primerjalno religiologijo</publisher><publisher>Znanstveno-raziskovalno središče Koper</publisher><source>Poligrafi</source><rights>BY</rights><subject language_type_id="eng">artificial intelligence</subject><subject language_type_id="slv">duhovnost</subject><subject language_type_id="slv">Galerians</subject><subject language_type_id="slv">I have no mouth, and I must scream</subject><subject language_type_id="eng">spirituality</subject><subject language_type_id="slv">umetna inteligenca</subject><subject language_type_id="eng">videogames</subject><subject language_type_id="slv">videoigre</subject><title>Deus ex machina</title><title>exploring theological implications of AI in video game narratives</title></Record>