<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-91FMSTZI</identifier><date>2020</date><creator>Čeh, Aleš</creator><creator>Štuhec, Miran</creator><relation>documents/doc/9/URN_NBN_SI_doc-91FMSTZI_001.pdf</relation><relation>documents/doc/9/URN_NBN_SI_doc-91FMSTZI_001.txt</relation><format format_type="issue">2</format><format format_type="volume">68</format><format format_type="type">article</format><format format_type="extent">str. 169-182</format><identifier identifier_type="ISSN">0350-6894</identifier><identifier identifier_type="COBISSID_HOST">24104195</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-91FMSTZI</identifier><language>slv</language><publisher>Slavistično društvo Slovenije</publisher><source>Slavistična revija</source><rights>BY</rights><subject language_type_id="slv">avtoreferencialnost</subject><subject language_type_id="slv">drugoosebni pripovedovalci</subject><subject language_type_id="eng">game books</subject><subject language_type_id="slv">igroknjige</subject><subject language_type_id="slv">literarna teorija</subject><subject language_type_id="slv">mitizacija</subject><subject language_type_id="eng">mythification</subject><subject language_type_id="eng">narrative techniques</subject><subject language_type_id="slv">pripovedne tehnike</subject><subject language_type_id="eng">second-person narrators</subject><subject language_type_id="eng">self-referentiality</subject><title>Vpliv literature na pripovedne prvine videoiger</title></Record>