<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-8KZD6XEI</identifier><date>2014</date><creator>Vrtačič, Eva</creator><relation>documents/doc/8/URN_NBN_SI_doc-8KZD6XEI_001.pdf</relation><relation>documents/doc/8/URN_NBN_SI_doc-8KZD6XEI_001.txt</relation><format format_type="issue">1</format><format format_type="volume">51</format><format format_type="type">article</format><format format_type="extent">str. 91-105, 188</format><identifier identifier_type="ISSN">0040-3598</identifier><identifier identifier_type="COBISSID">32561757</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-8KZD6XEI</identifier><language>eng</language><publisher>Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani</publisher><source>Teorija in praksa</source><rights>InC</rights><subject language_type_id="eng">Cultural studies</subject><subject language_type_id="eng">Ethnocentrism</subject><subject language_type_id="slv">Etnocentrizem</subject><subject language_type_id="eng">Imperialism</subject><subject language_type_id="slv">Imperializem</subject><subject language_type_id="slv">Kulturne študije</subject><subject language_type_id="slv">sporočilnost</subject><subject language_type_id="eng">Video games</subject><subject language_type_id="slv">Videoigre</subject><title>Sid Meier's Civilization</title><title>The grand narratives of video games</title></Record>