<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-85R7T3YT</identifier><date>2019</date><creator>Lahl, Kristina</creator><relation>documents/doc/8/URN_NBN_SI_doc-85R7T3YT_001.pdf</relation><relation>documents/doc/8/URN_NBN_SI_doc-85R7T3YT_001.txt</relation><format format_type="volume">13</format><format format_type="issue">2</format><format format_type="type">article</format><format format_type="extent">str. 285-299</format><identifier identifier_type="ISSN">1854-9632</identifier><identifier identifier_type="COBISSID_HOST">70958946</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-85R7T3YT</identifier><language>ger</language><publisher>Znanstvena založba Filozofske fakultete</publisher><source>Ars et humanitas</source><rights>BY-SA</rights><subject language_type_id="eng">agency</subject><subject language_type_id="eng">cultivation</subject><subject language_type_id="slv">kultiviranje</subject><subject language_type_id="slv">narava</subject><subject language_type_id="eng">narratives</subject><subject language_type_id="eng">nature</subject><subject language_type_id="slv">pripoved</subject><subject language_type_id="slv">računalniške igre</subject><subject language_type_id="slv">sposobnost samostojnega odločanja</subject><subject language_type_id="eng">video games</subject><title>Angst- und Sehnsuchtsräume</title><title>Repräsentationen der Natur in Computerspielen</title></Record>