<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-6S2FCGTL</identifier><date>2016</date><creator>Pesek, Igor</creator><relation>documents/doc/6/URN_NBN_SI_doc-6S2FCGTL_001.pdf</relation><relation>documents/doc/6/URN_NBN_SI_doc-6S2FCGTL_001.txt</relation><format format_type="issue">1</format><format format_type="volume">44</format><format format_type="type">article</format><format format_type="extent">str. 27-29</format><identifier identifier_type="ISSN">0351-6652</identifier><identifier identifier_type="COBISSID">17753689</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-6S2FCGTL</identifier><language>slv</language><publisher>DMFA-založništvo</publisher><source>Presek</source><rights>InC</rights><subject language_type_id="slv">Blockly games</subject><subject language_type_id="slv">računalništvo</subject><subject language_type_id="slv">vizualno programiranje</subject><title>Naučimo se programirati s pomočjo vizualnega programiranja</title></Record>