<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-3V8AEP30</identifier><date>2018</date><creator>Farooq, Umar</creator><creator>Glauert, John</creator><creator>Zia, Kashif</creator><relation>documents/doc/3/URN_NBN_SI_doc-3V8AEP30_001.pdf</relation><relation>documents/doc/3/URN_NBN_SI_doc-3V8AEP30_001.txt</relation><format format_type="issue">1</format><format format_type="volume">42</format><format format_type="type">article</format><format format_type="extent">str. 107-116</format><identifier identifier_type="ISSN">0350-5596</identifier><identifier identifier_type="COBISSID_HOST">31325479</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-3V8AEP30</identifier><language>eng</language><publisher>Slovensko društvo Informatika</publisher><source>Informatica (Ljubljana)</source><rights>InC</rights><subject language_type_id="slv">algoritmi</subject><subject language_type_id="eng">computer science</subject><subject language_type_id="slv">navidezni svet</subject><subject language_type_id="slv">računalništvo</subject><subject language_type_id="slv">umetna inteligenca</subject><subject language_type_id="slv">virtualni svet</subject><title>Load balancing for virtualworlds by splitting and merging spatial regions</title></Record>