<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-3NJ7RG1X</identifier><date>2018</date><creator>Černič, Nina</creator><creator>Golob, Urša</creator><relation>documents/doc/3/URN_NBN_SI_doc-3NJ7RG1X_001.pdf</relation><relation>documents/doc/3/URN_NBN_SI_doc-3NJ7RG1X_001.txt</relation><format format_type="volume">13</format><format format_type="issue">27</format><format format_type="type">article</format><format format_type="extent">str. 49-63</format><identifier identifier_type="ISSN">1408-1652</identifier><identifier identifier_type="COBISSID">35568733</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-3NJ7RG1X</identifier><language>slv</language><publisher>Marketing magazin</publisher><source>Akademija MM</source><rights>InC</rights><subject language_type_id="slv">marketing</subject><subject language_type_id="slv">teorija iger</subject><subject language_type_id="slv">trženje</subject><title>Igrifikacija v storitvenem marketingu</title><title>uvajanje elementov iger v proces spletnega nakupa letalskih kart</title></Record>