<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-2O48TOZU</identifier><date>2020</date><creator>Kohek, Štefan</creator><relation>documents/doc/2/URN_NBN_SI_doc-2O48TOZU_001.pdf</relation><relation>documents/doc/2/URN_NBN_SI_doc-2O48TOZU_001.txt</relation><format format_type="issue">1</format><format format_type="volume">40</format><format format_type="type">article</format><format format_type="extent">str. 109-110</format><identifier identifier_type="ISSN">0350-5596</identifier><identifier identifier_type="DOI">10.31449/inf.v44i1.3114</identifier><identifier identifier_type="COBISSID_HOST">23130134</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-2O48TOZU</identifier><language>eng</language><publisher>Slovensko društvo Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="eng">generation of trees</subject><subject language_type_id="eng">GPU</subject><subject language_type_id="slv">odločitvena drevesa</subject><subject language_type_id="eng">particle flow simulation</subject><subject language_type_id="slv">simulacija</subject><subject language_type_id="eng">volumetric rendering</subject><subject language_type_id="slv">volumetrika</subject><title>Interactive synthesis and visualisation of vast areas with geometrically diverse trees</title></Record>