<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-2LFV8SB2</identifier><date>2009</date><creator>Lanchester, John</creator><relation>documents/doc/2/URN_NBN_SI_doc-2LFV8SB2_001.htm</relation><relation>documents/doc/2/URN_NBN_SI_doc-2LFV8SB2_001.pdf</relation><relation>documents/doc/2/URN_NBN_SI_doc-2LFV8SB2_001.txt</relation><format format_type="issue">3</format><format format_type="volume">73</format><format format_type="type">article</format><format format_type="extent">str. 219-227</format><identifier identifier_type="ISSN">0038-0482</identifier><identifier identifier_type="COBISSID">262958080</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-2LFV8SB2</identifier><language>slv</language><publisher>KUD Sodobnost International</publisher><source>Sodobnost (1963)</source><rights>InC</rights><subject language_type_id="slv">računalniške igre</subject><title>Je to umetnost?</title></Record>