<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-YA2YK98W</identifier><date>2012</date><creator>Bratko, Ivan</creator><creator>Guid, Matej</creator><relation>documents/doc/Y/URN_NBN_SI_doc-YA2YK98W_001.pdf</relation><relation>documents/doc/Y/URN_NBN_SI_doc-YA2YK98W_001.txt</relation><format format_type="issue">1/2</format><format format_type="volume">79</format><format format_type="type">article</format><format format_type="extent">str. 35-40</format><identifier identifier_type="ISSN">2232-3228</identifier><identifier identifier_type="COBISSID_HOST">9324884</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-YA2YK98W</identifier><language>eng</language><publisher publisher_location="Ljubljana">Elektrotehniška zveza Slovenije</publisher><source>Elektrotehniški vestnik</source><rights>InC</rights><subject language_type_id="eng">chess</subject><subject language_type_id="eng">computer chess</subject><subject language_type_id="eng">fortress</subject><subject language_type_id="eng">game playing</subject><subject language_type_id="eng">heuristic search</subject><subject language_type_id="slv">hevristično preiskovanje</subject><subject language_type_id="slv">igranje iger</subject><subject language_type_id="slv">računalniški šah</subject><subject language_type_id="slv">šah</subject><subject language_type_id="slv">utrdba</subject><title>Detecting fortresses in chess</title></Record>