<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-X8QYNEQ9</identifier><date>2022</date><creator>Tran, Anh-Minh</creator><relation>documents/doc/X/URN_NBN_SI_doc-X8QYNEQ9_001.pdf</relation><relation>documents/doc/X/URN_NBN_SI_doc-X8QYNEQ9_001.txt</relation><format format_type="volume">13</format><format format_type="issue">2</format><format format_type="type">article</format><format format_type="extent">Str. 83-96</format><identifier identifier_type="COBISSID_HOST">133723395</identifier><identifier identifier_type="ISSN">1855-931X</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-X8QYNEQ9</identifier><language>eng</language><publisher>GEA College</publisher><source>Advances in business related scientific research journal</source><rights>InC</rights><subject language_type_id="eng">entertainment</subject><subject language_type_id="eng">interactivity</subject><subject language_type_id="eng">livestream</subject><subject language_type_id="eng">perceived value</subject><subject language_type_id="eng">purchase intention</subject><title>Assessing the role of perceived value on purchase intention on livestream platforms</title></Record>