<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-X2P0FVFB</identifier><date>2020</date><creator>Vöröš, Matjaž</creator><creator>Zamuda, Aleš</creator><relation>documents/doc/X/URN_NBN_SI_doc-X2P0FVFB_001.pdf</relation><relation>documents/doc/X/URN_NBN_SI_doc-X2P0FVFB_001.txt</relation><format format_type="type">article</format><format format_type="extent">Str. 305-308</format><identifier identifier_type="ISSN">2591-0442</identifier><identifier identifier_type="COBISSID_HOST">30041603</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-X2P0FVFB</identifier><language>slv</language><publisher publisher_location="Ljubljana">= Slovenian Section IEEE</publisher><publisher publisher_location="Ljubljana">Slovenska sekcija IEEE</publisher><source>Zbornik mednarodne Elektrotehniške in računalniške konference</source><rights>InC</rights><subject language_type_id="eng">artificial inteligence</subject><subject language_type_id="slv">diferencialna evolucija</subject><subject language_type_id="eng">differential evolution</subject><subject language_type_id="slv">umetna inteligenca</subject><subject language_type_id="eng">video game playing</subject><subject language_type_id="slv">videoigre</subject><title>Diferencialna evolucija za učenje agenta umetne inteligence pri igranju splošnih videoiger</title></Record>