<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-W338Z0XF</identifier><date>2017</date><creator>Yu, Chung-Chi</creator><relation>documents/doc/W/URN_NBN_SI_doc-W338Z0XF_001.pdf</relation><relation>documents/doc/W/URN_NBN_SI_doc-W338Z0XF_001.txt</relation><format format_type="issue">100/101</format><format format_type="volume">26</format><format format_type="type">article</format><format format_type="extent">str. 241-251</format><identifier identifier_type="ISSN">1318-3362</identifier><identifier identifier_type="COBISSID_HOST">513623426</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-W338Z0XF</identifier><language>eng</language><publisher>Nova revija</publisher><source>Phainomena (Ljubljana)</source><rights>InC</rights><subject language_type_id="eng">computer games</subject><subject language_type_id="slv">fenomenologija</subject><subject language_type_id="slv">Husserl</subject><subject language_type_id="slv">intencionalnost</subject><subject language_type_id="eng">intentionality</subject><subject language_type_id="eng">phenomenology</subject><subject language_type_id="slv">računalniška igra</subject><title>Game objects as intentional objects</title></Record>