<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-KL7UKG1J</identifier><date>2016</date><creator>Carrozzino, Marcello</creator><creator>Evangelista, Chiara</creator><creator>Galdieri, Riccardo</creator><relation>documents/doc/K/URN_NBN_SI_doc-KL7UKG1J_001.pdf</relation><relation>documents/doc/K/URN_NBN_SI_doc-KL7UKG1J_001.txt</relation><format format_type="issue">3</format><format format_type="volume">40</format><format format_type="type">article</format><format format_type="extent">str. 303-309</format><identifier identifier_type="ISSN">0350-5596</identifier><identifier identifier_type="COBISSID_HOST">30111783</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-KL7UKG1J</identifier><language>eng</language><publisher>Slovensko društvo Informatika</publisher><source>Informatica (Ljubljana)</source><rights>InC</rights><subject language_type_id="eng">computer science</subject><subject language_type_id="eng">cultural heritage</subject><subject language_type_id="slv">kulturna dediščina</subject><subject language_type_id="slv">računalništvo</subject><subject language_type_id="slv">umetna inteligenca</subject><title>Building a 3D interactive walkthrough in a digital storytelling classroom experience</title></Record>