<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-CYKFZ6ZV</identifier><date>2014</date><creator>Peović Vuković, Katarina</creator><relation>documents/doc/C/URN_NBN_SI_doc-CYKFZ6ZV_001.pdf</relation><relation>documents/doc/C/URN_NBN_SI_doc-CYKFZ6ZV_001.txt</relation><format format_type="volume">23</format><format format_type="issue">88/89</format><format format_type="type">article</format><format format_type="extent">str. 45-68</format><identifier identifier_type="ISSN">1318-3362</identifier><identifier identifier_type="ISSN">2232-6650</identifier><identifier identifier_type="COBISSID">513306754</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-CYKFZ6ZV</identifier><language>eng</language><publisher>Nova revija</publisher><source>Phainomena (Ljubljana)</source><rights>InC</rights><subject language_type_id="eng">computer games</subject><subject language_type_id="slv">Lacan, Jacques, 1901-1981</subject><subject language_type_id="slv">računalniške igre</subject><subject language_type_id="eng">real</subject><subject language_type_id="slv">realno</subject><subject language_type_id="eng">technology</subject><subject language_type_id="slv">tehnologija</subject><subject language_type_id="slv">transfer</subject><subject language_type_id="eng">transference</subject><subject language_type_id="eng">virtual</subject><subject language_type_id="slv">virtualno</subject><title>transference in computer games</title><title>Virtual worlds and Lacan</title></Record>