<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-AFJAFIB3</identifier><date>2024</date><creator>Zapušek, Matej</creator><relation>documents/doc/A/URN_NBN_SI_doc-AFJAFIB3_001.pdf</relation><relation>documents/doc/A/URN_NBN_SI_doc-AFJAFIB3_001.txt</relation><format format_type="volume">14</format><format format_type="issue">2 (varia issue)</format><format format_type="type">article</format><format format_type="extent">str. 219-227</format><identifier identifier_type="ISSN">1855-9719</identifier><identifier identifier_type="COBISSID_HOST">201693955</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-AFJAFIB3</identifier><language>eng</language><publisher publisher_location="[Ljubljana]">= University of Ljubljana Press</publisher><source>CEPS journal</source><rights>BY</rights><subject language_type_id="slv">Didaktične igre</subject><subject language_type_id="slv">ocene knjige</subject><subject language_type_id="slv">Učenje</subject><title>Jan L. Plass, Richard E. Mayer and Bruce D. Homer (Eds.), Handbook of Game Based Learning, The MIT Press, 2020; 600 pp.: ISBN: 978-0-2620-4338-0</title></Record>