<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-7L8KC6OK</identifier><date>2021</date><creator>De Luisa, Andraž</creator><creator>Demšar, Jure</creator><creator>Hartman, Jan</creator><creator>Nabergoj, David</creator><creator>Pahor, Samo</creator><creator>Rus, Marko</creator><creator>Stevanoski, Bozhidar</creator><creator>Štrumbelj, Erik</creator><relation>documents/doc/7/URN_NBN_SI_doc-7L8KC6OK_001.pdf</relation><relation>documents/doc/7/URN_NBN_SI_doc-7L8KC6OK_001.txt</relation><format format_type="issue">4</format><format format_type="volume">88</format><format format_type="type">article</format><format format_type="extent">str. 151-162</format><identifier identifier_type="ISSN">0013-5852</identifier><identifier identifier_type="COBISSID_HOST">87850243</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-7L8KC6OK</identifier><language>eng</language><publisher publisher_location="Ljubljana">Elektrotehniška zveza Slovenije</publisher><source>Elektrotehniški vestnik</source><rights>InC</rights><subject language_type_id="eng">Bayesian inference</subject><subject language_type_id="slv">Bayesova statistika</subject><subject language_type_id="eng">hierarhical modeling</subject><subject language_type_id="slv">hierarhično modeliranje</subject><subject language_type_id="slv">Stan</subject><subject language_type_id="eng">video-games</subject><subject language_type_id="slv">videoigre</subject><title>Predicting the popularity of games on steam</title></Record>