<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-6ZWZJ6Z1</identifier><date>2022</date><creator>Bovcon, Narvika</creator><creator>Gorup, Gorazd</creator><creator>Košir, Blaž</creator><creator>Marinko, Miha</creator><creator>Meden, Blaž</creator><relation>documents/doc/6/URN_NBN_SI_doc-6ZWZJ6Z1_001.pdf</relation><relation>documents/doc/6/URN_NBN_SI_doc-6ZWZJ6Z1_001.txt</relation><format format_type="type">article</format><format format_type="extent">Str. 150-153</format><identifier identifier_type="COBISSID_HOST">122583811</identifier><identifier identifier_type="ISSN">2591-0442</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-6ZWZJ6Z1</identifier><language>slv</language><publisher publisher_location="Ljubljana">Fakulteta za elektrotehniko</publisher><publisher publisher_location="Ljubljana">Slovenska sekcija IEEE</publisher><source>Zbornik mednarodne Elektrotehniške in računalniške konference</source><rights>InC</rights><subject language_type_id="slv">3D modeli</subject><subject language_type_id="eng">3D models</subject><subject language_type_id="eng">digital animation</subject><subject language_type_id="slv">digitalna animacija</subject><subject language_type_id="eng">key frames</subject><subject language_type_id="slv">ključni okvirji</subject><subject language_type_id="slv">okostja</subject><subject language_type_id="eng">rigging</subject><subject language_type_id="slv">teksture</subject><subject language_type_id="eng">textures</subject><title>Koraki v digitalni animaciji</title><title>študija primera</title></Record>