<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-36ATY3DI</identifier><date>2024</date><creator>Tao, Ran</creator><relation>documents/doc/3/URN_NBN_SI_doc-36ATY3DI_001.pdf</relation><relation>documents/doc/3/URN_NBN_SI_doc-36ATY3DI_001.txt</relation><format format_type="issue">15</format><format format_type="volume">48</format><format format_type="type">article</format><format format_type="extent">str. 49-64</format><identifier identifier_type="DOI">10.31449/inf.v48i15.6261</identifier><identifier identifier_type="ISSN">1854-3871</identifier><identifier identifier_type="COBISSID">221354499</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-36ATY3DI</identifier><language>eng</language><publisher publisher_location="Ljubljana">Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="slv">gib</subject><subject language_type_id="slv">ples</subject><subject language_type_id="slv">prepoznavanje</subject><subject language_type_id="slv">simulacija</subject><subject language_type_id="slv">sledenje</subject><subject language_type_id="slv">umetna inteligenca</subject><title>Virtual simulation of dance by integrating VR technology and motion capture technology</title></Record>