<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-2ASHN0S5</identifier><date>2014</date><creator>Egumenovska, Kristina</creator><relation>documents/doc/2/URN_NBN_SI_doc-2ASHN0S5_001.pdf</relation><relation>documents/doc/2/URN_NBN_SI_doc-2ASHN0S5_001.txt</relation><format format_type="issue">1</format><format format_type="volume">51</format><format format_type="type">article</format><format format_type="extent">str. 8-21, 186</format><identifier identifier_type="ISSN">0040-3598</identifier><identifier identifier_type="COBISSID">32560221</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-2ASHN0S5</identifier><language>eng</language><publisher>Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani</publisher><source>Teorija in praksa</source><rights>InC</rights><subject language_type_id="eng">computer games</subject><subject language_type_id="slv">Domišljija</subject><subject language_type_id="eng">Imagination</subject><subject language_type_id="slv">jezik</subject><subject language_type_id="eng">Language</subject><subject language_type_id="slv">manga</subject><subject language_type_id="eng">Poetics</subject><subject language_type_id="slv">Poetika</subject><subject language_type_id="eng">Video games</subject><subject language_type_id="slv">Videoigre</subject><title>Disorienting the logical</title><title>on the gestural poetics of video games</title></Record>