Economics and Mathematical Theory of Games Ajda Fosner The theory of games is a branch of applied mathematics that is used in economics, management, and other social sciences. Moreover, it is used also in military science, political science, international relations, computer science, evolutionary biology, and ecology. It is a field of mathematics in which games are studied. The aim of this article is to present matrix games and the game theory. After the introduction, we will explain the methodology and give some examples. We will show applications of the game theory in economics. We will discuss about advantages and potential disadvantages that may occur in the described techniques. At the end, we will represent the results of our research and its interpretation. Key Words: the theory of games, matrix games, economics jel Classification: cy Introduction We all know a lot of different games that are played for relaxation or a financial gain. There are also a lot of people (young and old) that are playing games every day. Some of these games (roulette, for example) involve no skills and are purely games of chance. We will not be interested in this kind of games. However, on the other side there are games (chess, for example) that are entirely games of skills. Moreover, there are also games (football, for example) that involve both, chance and strategy. Finally, there are so called games of strategy and conflict. They involve choices of alternative strategies, conflicting interests of the players, and payoff to the players. Playing the stock market, developing real estate, conducting a business against competitors - these are examples of such games. Actually, these and other similar activities would not ordinarily be thought of as games but they are games in the sense that we have just described. The game theory started to develop in 1944 with the book Theory of Games and Economics Behavior, written by John von Neumann and Oscar Morgenstern. This book was a major step in the use of mathematical analyses to solve some problems in the modern society. In 1970s the theory of games was applied to biology. Nowadays, the game theory is an Dr Ajda Fosner is an Associate Professor at the Faculty of Management Koper, University ofPrimorska, Slovenia. Managing Global Transitions 10 (3): 245-256 table 1 Price decision C2: raise C2: no change C2: lower C1: raise 0 -10 -50 Cj: no change 3 0 -10 Cj: lower 50 3 0 important tool in many fields. Until now, eight game theorists have won the Nobel Memorial Prize in Economics Science. Let us also mention that John Maynard Smith was awarded the Crafoord Prize for applications of the game theory to biology. Usually we speak of a game as a process of interaction that involves individuals (two or more). Game is a subject of some fixed rules and has a specified collection of payoffs according to every possible outcome. As we already mentioned, there are games that are played for relaxation. On the other hand, there are games that are studied by the scientists. These games may be far from amusing, as it is illustrated by the following examples. The first example is actually an example of a game, which we can be found in economics. example 1 Suppose that a specific product is manufactured only by two companies, the company C1 and the company C2. Of course, they are in competition for the entire market. We also know that the first company C1 is the larger company and it has a larger share of the market. Every January both companies have to decide whether to raise, lower, or not change the price for the product. In table 1, the gains and losses (in millions of euros) for the first company corresponding to the various possible pairs of decisions are represented. The natural question here is: What decision should the first company make according to the table 1? This is the point, where we can use the theory of games and mathematical analyses to solve the problem. The next example is so called battle of the sexes. example 2 Mary and George decided to go out on a date this evening. Of course, they have to decide where to meet and what to do together. They have two possibilities: they can meet in the center of the city and go to the cinema, or they can go dancing to the nearby dancing club. Mary likes table 2 Battle of the sexes G: dancing G: cinema M: dancing M: 3 M: 1 G: 2 G: 1 M: cinema M: 0 M: 2 G: 0 G: 3 3.2 1,1 0,0 2.3 to dance and she would prefer to go to the dancing club. On the other hand, George would like to go to the cinema. In any case, they both prefer doing something together than canceling the date. The payoffs of this game are represented in table 2. The numbers quantify the utilities obtained by Mary and George for each combination (the first number is for Mary and the second one for George). We can present the outcomes of the battle of the sexes also with a graph (figure 1). Here, each vertex represents a point of choice for a player (M - Mary, G - George). The lines out of the vertex show a possible action for that player (D - dancing, C - cinema). The payoffs are specified at the end of the graph (Vega-Redondo 2003). More examples can be found in (Mizrahi and Sullivan 1993), (Khoury and Parsons 1981), and (Brown and Brown 1977). Methodology and Examples The mathematical theory of games deals with the situations in which two or more persons with conflict interests are involved. The outcome of such games depends on some chance, but primarily on skills and intelligence of the participants. In some certain areas of economics, politics, military science, and operations research there are many conflicting situations to which the theory of games can be applied. In this section, we shall discuss only about two-person games (primarily zero-sum two person games) because of the difficulties that arise in the mathematical theory of «-person games. We will also assume that the players play as well as it is possible. First, we will introduce the matrix game played by two players. Let G be a mxn matrix of some real numbers (here are no restrictions: numbers can be positive, negative, or even zero). This matrix is also called the payoff matrix of a given matrix game which is played by two persons. One of the players is the row player R and the other player is the column player C. G = 521 522 &2n g3i &2 ••• &n (1) Let us point out that the entries gij of a matrix G represent the payoff from C to R: numbers gij are 'wins' for a row player and 'looses' for a column player. Here, of course, a negative win is a loss and a zero win is a draw. How do we play this game? The row player R chooses a row (the natural number between 1 and m) and the column player C chooses the column (the natural number between 1 and n) of a given matrix G. Then they simultaneously tell their choices. Of course, before that the players must not disclose their choices to each other. The most common way to play this game is that both, the row player and the column player, write their choices secretly on a slip of paper and then they simultaneously expose the written number. Now, suppose that R chooses row i (i < i < m) and Cchooses column j (1 < j < n). Then the number gij in the matrix G is the chosen number. If gij > o, then C pays R exactly gij eur. On the contrary, if gij < O, then R pays C the amount of -gij eur. In the case of gij = 0 no payments are made. Let us show one simple example of a matrix game. 11 12 mn example 3 G= -110 1 5 Suppose that the above matrix represents the payoff matrix of a matrix game. If we look at the numbers in the given matrix, then we see that the row player can win 10 eur by choosing the first row (this is the best outcome for him). On the other hand, the column player will probably not choose the second column since in that case he will definitely lose at least 5 eur. However, if he chooses the first column, he can lose just 1 eur or even win 1 eur. Thus, if C is intelligent, he will choose the first column. And if the row player concludes this assumption, he will decide to play the second row and win 1 eur. Therefore, the result that we conclude is: the row player will play the second row and the column player will choose the first column. Therefore, R will win 1 eur and C will lose 1 eur. From the matrix G, we can easily see that the row player will always win if he chooses the second row. On the other hand, he can lose, if he tries with the first row. Hence, the row player can guarantee that he will always win at least 1 eur by choosing the second row and the column player can guarantee by playing the first column that he will get no more than that. We can say that there is a sort of equilibrium in this game and the value 1 eur represents and illustrates the so called rationality assumption. We assume that we should choose our strategy in such a way that the worst thing that could happen to us is as good as possible. Therefore, in this kind of games the rational assumption is that we expect to win only what we can guarantee for ourselves. strategies in matrix games If the row player of a matrix game G chooses row i, 1 < i < m, the worst thing that can happen is that he would win (or lose, if the entry is negative) the least entry in the chosen row. Thus, he would choose the row whose least entry is as big as possible. In other words, he would play any row whose least entry has the value max1 n and an m X n matrix A = (Aj) with entries in R U (-raj, are the columns of A tropically linearly dependent? For example, can we find scalars x1, x2,...,xn e R U (-raj, not all equal to -ra, such that the equation Ax = 0 holds in the tropical sense, meaning that for every value of i U(i, 2,..., mj, when evaluating the expression maxi